Post by WBSTClarkePost by WBSTClarkePost by WBSTClarkePost by Tomas SlavotinekPost by WBSTClarkehttp://youtu.be/qkk0YW_qd-Y
Oh yeah, VWestlife... I find his videos most relaxing to watch.
Post by WBSTClarkeN.B. pay particular attention to the "loopback" feature for unhindered playback.
http://youtu.be/XfLtaKSZgoA
You can hear how odd it sounds if you don't take care of the loopback.
Post by WBSTClarkeThis is a five year old video, but I've not been in the habit of searching Youtube in the past, sorry.
Hard to believe it has been 5 years since he uploaded that vid... damn.
Lots of incomprehension about the process there, but the basics are covered. I've added comments about Option to Reference Diskette updating to both threads.
https://www.calhountech.com/products/ibm-95f1288-refurbished.html
Typically the BLASTER variable should only specify one of the pre-SB16 Types, e.g.
SET BLASTER=A240 I5 D1 T1/2 (for a mono 8-bit 22KHz playback, 12KHz record SB 1.0/1.5 with OPL2) or
SET BLASTER=A240 I5 D1 T3 (for a stereo 8-bit 44KHz playback, 15KHz record SB 2.0 with OPL2) or
SET BLASTER=A240 I5 D1 T4 (for a stereo 8-bit 44KHz playback, 22KHz record SB Pro with OPL2) or
SET BLASTER=A240 I5 D1 T5 (for a stereo 8-bit 44KHz playback, 22KHz record SB Pro 2 with OPL3)
References / External Links
Oldskool.org Getting Old Software Running on Newer PCs - Sound
The Apogee FAQ - Setting the BLASTER environment variable
Mueller, Scott. Upgrading and Repairing PCs. Eleventh Edition. P. 324
Just a quick bit of documentation of re-researched Sound adapter compatibility and issues for DOS/Windows games:
M-ACPA:
1) The original "SoundBlaster DOS/WIN 3.1n Compatibility" package (MACPAWIN.EXE self-extracting ZIP) linked from Louis's site uses an older ACPADD.SYS DOS driver and co-requisite ACPA.DLL. The comments point to only 22KHz mono support, thus requiring a limited BLASTER variable setting of:
SET BLASTER=A240 I5 D1 T1 (or T2 at most)
with the M-ACPA configured for IRQ/Interrupt 5, and game Options *not* specifying SoundBlaster Effects, but PC Speaker, if available.
2) The modified "SoundBlaster DOS/WIN Compatibility" package (MACPAVDD.ZIP or similar) linked from Louis's site uses an older, minimal MINIDD.SYS and co-requisite ACPA.DLL in order to minimise RAM residence for game usage, and intends operation under MS-DOS 7+ or PC-DOS 7+ for the Windows 9n (95, 95OSR2,98, 98SE) environment and the DOS 386-extender TSR for SoundBlaster emulation trapping (i.e. EMM386.EXE *not* installed). Disabling the Win9n automatic startup requires editing the RHS attribute text file MSDOS.SYS in the root directory, to set:
BootGUI=0 and
Logo=0
The full Windows 9n GUI may then be started with the WIN command and exited with ALT+F4.
N.B. DOS games based upon built-in 386-DOS Extenders (Pharlap's or DOS4/G or /GW etc.) *cannot* take advantage of the 386-virtual mode SoundBlaster Emulator TSR, obviously, unless run in an OS/2 DOS Box or similar, which is entirely different. I cannot speak to the detailed implementation necessities.
mWave Windsurfer:
1) This multi-function adapter is based upon one of the member of the TI TMS320 Family DSPs, but provides many more capabilities, due a later, more capable DSP and its greater complement of co-requisite TMS320 task modules (*.DSP) loaded into its memory by the DOS/OS2 base adapter/task manager interface driver (ACPADD[2].SYS), dependent upon OS environment. It can operate as a CD-ROM interface (Sony or Panasonic ATAPI), sound card and answerphone, based upon the DSP tasks loaded and the co-requisite interrupt handling driver's capabilities..
2) This and its installation and support packages are the source of much of the M-ACPA SoundBlaster Emulation capability, combined with the (Device Driver Kit) DDK for the M-ACPA and knowledgeable programming skills. The specific Microsoft MultiMedia Extensions compatible DSP task code is IBMMME.DSP.